Sunday, June 13, 2010

Map 06.12.10

3 comments:

Chris Rywalt said...

In the thumbnail, on my monitor, the little island appears to be named Mmmmmn. I was disappointed when I enlarged it.

Back when I was DMing, the land I created was called Mercia. I borrowed heavily from Katherine Kurtz' Deyni series (which only had six books, I think, at the time). I worked up a beautiful map on beige cardstock using this veritable rainbow-sized marker set and then covered it in clear contact paper to protect it. I had to slit the plastic to fold it in half because it was so stiff.

One game session I'd made notes on it in marker figuring I could wipe it right off. I wiped it off with a damp cloth, which soaked into the slit in the plastic and wrecked my careful inking. Broke my heart.

Your water lines remind me of mine. I did the same thing only in shades of blue thanks to my massive marker set.

My son is trying to get me to DM for him. He wants to play 4th Edition, though, and I'm not down with that. I'd do 3.5 since I have the books for it. Well, one book, which is one more than I have for 4.

Also, I don't know where to find players. None of his friends are smart enough or really into it. They're all playing their Warcraft and their Xbox and basketball and going outside and crap.

beebe said...

Mmmmmn will probably now be some realm on the map now. "Meh" will be the capitol city. Thanks for the idea.

Finding players that were smart enough or really into it was always the problem with D&D. You either got clowns who called their characters "Rambo" or "Obi-Wan Kenobi" or you got players who were more serious but were so social retarded that you couldn't have a single interaction with them outside the game.

I made a huge map when I was in middle school pieced together out of notebook-sized sheets of hex paper. I don't think my planet had a name but it was the size of Jupiter. I thought this was a brilliant plan because, really, I could just keep adding lands whenever I got bored with little chance of mapping the entire planet. I created the world less with the idea of running a game in it and more just as a thing to keep my hands and imagination busy. I threw that old map was when I was in high school. I'm sure it was woefully shoddy but now it would be interesting to see what I put on it--I was really into Anthony's Xanth (sp?) novels, the Terry Brooks' Shannara (again sp?) books and the Dragonlance novels (as well as Tolkien, D&D, Thieves World and just about any other generic fantasy world I could get my hands on. I doubt much of it was original.

(I've been tempted recently to go back and revisit some of those books but I just feel like there is so much other better stuff I could be rereading . . . why bother, you know?)

I'm not sure where I picked up that double line around the coastal areas. I'm 100% positive I didn't invent it so I probably saw it on some map in the opening pages of one of those aforementioned novels. You can find a ton of maps online--Blackmoor, Nehwon, Krynn, Forgotten Realms, Elric of Melnibone stuff, etc. I'm downloading those and seeing how they're executed.

I haven't really checked out the 4E version. I've picked up a book here and there when I've seen them in store and it's become too slick and blown out and World of Warcraft-y for my tastes. I long for the days when you could only *dream* of being an 22nd level ogre paladin with a sixty-pound quadruple-bladed war axe and a cloud dragon as a steed. Also, if the books aren't filled with Dave Sutherland's sloppy illustrations, I don't want them.

Chris Rywalt said...

If you want to go back to those old books without re-reading them, give George R.R. Martin's "Song of Ice and Fire" series a shot. It's sort of Tolkien meets Stephen King. A friend recommended them and I've been working my way through. I'm on book three now.

D&D has become too slick in some ways but it's better in others. I do miss the flavor of the old books, something about Sutherland and Erol Otus and of course Trampier. Something about the paper, too. The new books lack something. But the rules are easier in many ways, and make more sense, sort of, and it's just easier to play. 3rd edition, anyway. 4th seems unnecessary to me. But they sure have a lot of stuff published for it!